2-Player Strategy vs. Multi-Player Strategy


Hero strategies:

In a multi-player game, "Evil-Destroying Devon" plays Authority of Christ and wipes all evil of the face of the table.  He rejoices that he has redeemed a Lost Soul, but notices that all of his opponents have an easy time rescuing too, since he helped them by removing the evil characters for them.


Meanwhile, at the next table, "Arty Smarty" just played an ignore card.  He rescued a Lost Soul, too, but left the blockers on the table for his opponents to deal with.


In multi-player games, your opponents' evil characters help you.  Do not hurt them.


At the third table, "Three Nails Neal" has had Three Nails activated the entire game, and wonders why his opponents keep giving away lost souls to everyone who makes a rescue attempt.  He realizes too late that the player who just made the winning rescue wouldn't have won if the blocker could have used his demons all along.


In multi-player games, your opponents' evil characters help you.  Do not prevent them from blocking your opponents.


In 2-player games, let the Authorities rule and Furnaces burn hot.  Nail demons and Wool Fleece evil banding.  In multi-player games, subtlety is better.  Let the blockers use and keep all they can.  Otherwise, you may be handing the game to your opponent.


Evil Strategies:

Discarding heroes is smart no matter how many players are in the game, but it is especially helpful in multi-player.  It is nice to get rid of a player's characters when they can do nothing about it.  Great Image and Wrath of Satan are especially effective.


To protect yourself from what other players might try, Goshen and Wall of Protection are a must in multi-player.  Why let all your opponents band to your heroes?  Also, Miraculous Handkerchiefs is a good way to protect your heroes from the cruel things that opponents might direct at you when you are watching someone else's rescue attempt.